server/src/bindings.c

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#include <platform.h>
#include <kernel/types.h>
#include "spells/shipcurse.h"
#include <kernel/ship.h>
#include <kernel/unit.h>
#include <kernel/faction.h>
#include <util/quicklist.h>
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#include <tolua.h>
static int
tolua_levitate_ship(lua_State * L)
{
ship * sh = (ship *)tolua_tousertype(L, 1, 0);
unit * mage = (unit *)tolua_tousertype(L, 2, 0);
double power = (double)tolua_tonumber(L, 3, 0);
int duration = (int)tolua_tonumber(L, 4, 0);
int cno = levitate_ship(sh, mage, power, duration);
tolua_pushnumber(L, (lua_Number)cno);
return 1;
}
extern void spawn_undead(void);
extern void spawn_dragons(void);
extern void plan_monsters(struct faction * f);
static int
tolua_planmonsters(lua_State * L)
{
faction * f = (faction *)tolua_tousertype(L, 1, get_monsters());
if (f) {
plan_monsters(f);
}
return 0;
}
static int
tolua_spawn_dragons(lua_State * L)
{
spawn_dragons();
return 0;
}
static int
tolua_spawn_undead(lua_State * L)
{
spawn_undead();
return 0;
}
static int
fix_familiars(struct lua_State * L)
{
faction * f;
for (f=factions;f;f=f->next) {
unit * u;
for (u=f->units;u;u=u->nextF) {
struct sc_mage * mage = get_mage(u);
if (mage && is_familiar(u)) {
if (mage->spells && mage->magietyp==M_GRAY) {
equipment * eq;
char buffer[64];
ql_free(mage->spells);
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snprintf(buffer, sizeof(buffer), "%s_familiar", u->race->_name[0]);
eq = get_equipment(buffer);
if (eq) {
equip_unit_mask(u, eq, EQUIP_SPELLS);
}
}
}
}
}
return 0;
}
void
bind_eressea(struct lua_State * L)
{
tolua_module(L, NULL, 0);
tolua_beginmodule(L, NULL);
{
tolua_function(L, TOLUA_CAST "levitate_ship", tolua_levitate_ship);
tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
tolua_function(L, TOLUA_CAST "fix_familiars", &fix_familiars);
}
tolua_endmodule(L);
}