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require " lunit "
local function _test_create_ship ( r )
local s = ship.create ( r , config.ships [ 1 ] )
return s
end
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local function create_faction ( race )
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return faction.create ( race , race .. ' @eressea.de ' , " de " )
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end
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local function one_unit ( r , f )
local u = unit.create ( f , r , 1 )
u : add_item ( " money " , u.number * 100 )
u : clear_orders ( )
return u
end
local function two_units ( r , f1 , f2 )
return one_unit ( r , f1 ) , one_unit ( r , f2 )
end
local function two_factions ( )
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local f1 = create_faction ( ' human ' )
local f2 = create_faction ( ' elf ' )
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return f1 , f2
end
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module ( " tests.common " , package.seeall , lunit.testcase )
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function setup ( )
eressea.free_game ( )
eressea.settings . set ( " nmr.timeout " , " 0 " )
eressea.settings . set ( " NewbieImmunity " , " 0 " )
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eressea.settings . set ( " rules.food.flags " , " 4 " )
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eressea.settings . set ( " rules.encounters " , " 0 " )
eressea.settings . set ( " rules.peasants.growth " , " 1 " )
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eressea.settings . set ( " study.random_progress " , " 0 " )
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end
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function test_locales ( )
assert_equal ( 2 , eressea.locale . direction ( " de " , " Ost " ) )
assert_equal ( 5 , eressea.locale . direction ( " de " , " westen " ) )
assert_equal ( 4 , eressea.locale . direction ( " de " , " sw " ) )
assert_equal ( - 1 , eressea.locale . direction ( " de " , " foo " ) )
assert_equal ( - 1 , eressea.locale . direction ( " foo " , " sw " ) )
end
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function test_flags ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' halfling ' )
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local u = unit.create ( f , r , 1 )
local no = itoa36 ( f.id )
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local flags = 50332672
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f.flags = flags
eressea.write_game ( " test.dat " )
eressea.free_game ( )
eressea.read_game ( " test.dat " )
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os.remove ( ' data/test.dat ' )
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f = get_faction ( no )
assert_equal ( flags , f.flags )
end
function test_elvenhorse_requires_riding_5 ( )
local r = region.create ( 0 , 0 , " plain " )
region.create ( 1 , 0 , " plain " )
local goal = region.create ( 2 , 0 , " plain " )
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local f = create_faction ( ' halfling ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " elvenhorse " , 1 )
u : set_skill ( " riding " , 6 ) -- halfling has -1 modifier
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( goal , u.region )
end
function test_cannot_ride_elvenhorse_without_enough_skill ( )
local r = region.create ( 0 , 0 , " plain " )
local goal = region.create ( 1 , 0 , " plain " )
region.create ( 2 , 0 , " plain " )
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local f = create_faction ( ' halfling ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " elvenhorse " , 1 )
u : set_skill ( " riding " , 5 ) -- halfling has -1 modifier
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( goal , u.region )
end
function test_no_peasant_growth ( )
local r = region.create ( 0 , 0 , " plain " )
r : set_resource ( " peasant " , 2000 )
eressea.settings . set ( " rules.peasants.growth " , " 0 " )
p rocess_orders ( )
assert_equal ( r : get_resource ( " peasant " ) , 2000 )
end
function test_demon_food ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' demon ' )
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local u = unit.create ( f , r , 1 )
local p = r : get_resource ( " peasant " )
r : set_resource ( " peasant " , 2000 )
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eressea.settings . set ( " rules.food.flags " , " 0 " )
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eressea.settings . set ( " rules.peasants.growth " , " 0 " )
process_orders ( )
assert_not_nil ( u )
assert_equal ( 1 , u.number )
assert_equal ( 1999 , r : get_resource ( " peasant " ) )
end
function test_fleeing_units_can_be_transported ( )
local r = region.create ( 0 , 0 , " plain " )
local r1 = region.create ( 1 , 0 , " plain " )
local f1 , f2 = two_factions ( )
local u1 , u2 = two_units ( r , f1 , f2 )
local u3 = one_unit ( r , f2 )
u1.number = 100
u1 : add_order ( " ATTACKIEREN " .. itoa36 ( u2.id ) )
u2.number = 100
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u2.name = ' Passagier '
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u2 : add_order ( " FAHREN " .. itoa36 ( u3.id ) )
u2 : add_order ( " KAEMPFE FLIEHE " )
u3.number = 100
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u3.name = ' Transporter '
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u3 : add_order ( " KAEMPFE FLIEHE " )
u3 : add_order ( " TRANSPORT " .. itoa36 ( u2.id ) )
u3 : add_order ( " NACH O " )
u3 : set_skill ( " riding " , 2 )
u3 : add_item ( " horse " , u2.number )
u3 : add_order ( " KAEMPFE FLIEHE " )
process_orders ( )
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assert_equal ( u3.region , r1 , " transporter did not move " )
assert_equal ( u2.region , r1 , " transported unit did not move " )
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end
function test_plane ( )
local pl = plane.create ( 0 , - 3 , - 3 , 7 , 7 )
local nx , ny = plane.normalize ( pl , 4 , 4 )
assert_equal ( nx , - 3 , " normalization failed " )
assert_equal ( ny , - 3 , " normalization failed " )
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local f = create_faction ( ' human ' )
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f.id = atoi36 ( " tpla " )
local r , x , y
for x = - 3 , 3 do for y = - 3 , 3 do
r = region.create ( x , y , " plain " )
if x == y then
local u = unit.create ( f , r , 1 )
end
end end
end
function test_pure ( )
local r = region.create ( 0 , 0 , " plain " )
assert_not_equal ( nil , r )
assert_equal ( r , get_region ( 0 , 0 ) )
end
function test_read_write ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
u.number = 2
local fno = f.id
local uno = u.id
local result = 0
assert_equal ( r.terrain , " plain " )
result = eressea.write_game ( " test.dat " )
assert_equal ( result , 0 )
assert_not_equal ( get_region ( 0 , 0 ) , nil )
assert_not_equal ( get_faction ( fno ) , nil )
assert_not_equal ( get_unit ( uno ) , nil )
r = nil
f = nil
u = nil
eressea.free_game ( )
assert_equal ( get_region ( 0 , 0 ) , nil )
assert_equal ( nil , get_faction ( fno ) )
assert_equal ( nil , get_unit ( uno ) )
result = eressea.read_game ( " test.dat " )
assert_equal ( 0 , result )
assert_not_equal ( nil , get_region ( 0 , 0 ) )
assert_not_equal ( nil , get_faction ( fno ) )
assert_not_equal ( nil , get_unit ( uno ) )
end
function test_descriptions ( )
local info = " Descriptions can be very long. Bug 1984 behauptet, dass es Probleme gibt mit Beschreibungen die laenger als 120 Zeichen sind. This description is longer than 120 characters. "
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
local s = _test_create_ship ( r )
local b = building.create ( r , " castle " )
local uno = u.id
local fno = f.id
local sno = s.id
local bno = b.id
u.info = info
r.info = info
f.info = info
s.info = info
b.info = info
filename = " test.dat "
eressea.write_game ( filename )
eressea.free_game ( )
eressea.read_game ( filename )
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os.remove ( " data/test.dat " )
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assert_equal ( info , get_ship ( sno ) . info )
assert_equal ( info , get_unit ( uno ) . info )
assert_equal ( info , get_faction ( fno ) . info )
assert_equal ( info , get_building ( bno ) . info )
assert_equal ( info , get_region ( 0 , 0 ) . info )
end
function test_gmtool ( )
local r1 = region.create ( 1 , 0 , " plain " )
local r2 = region.create ( 1 , 1 , " plain " )
local r3 = region.create ( 1 , 2 , " plain " )
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if not gmtool then
return
end
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gmtool.open ( )
gmtool.select ( r1 , true )
gmtool.select_at ( 0 , 1 , true )
gmtool.select ( r2 , true )
gmtool.select_at ( 0 , 2 , true )
gmtool.select ( r3 , false )
gmtool.select ( r3 , true )
gmtool.select_at ( 0 , 3 , false )
gmtool.select ( r3 , false )
local selections = 0
for r in gmtool.get_selection ( ) do
selections = selections + 1
end
assert_equal ( 2 , selections )
assert_equal ( nil , gmtool.get_cursor ( ) )
gmtool.close ( )
end
function test_faction ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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assert ( f )
f.info = " Spazz "
assert ( f.info == " Spazz " )
f : add_item ( " donotwant " , 42 )
f : add_item ( " stone " , 42 )
f : add_item ( " sword " , 42 )
local items = 0
for u in f.items do
items = items + 1
end
assert ( items == 2 )
unit.create ( f , r )
unit.create ( f , r )
local units = 0
for u in f.units do
units = units + 1
end
assert ( units == 2 )
end
function test_unit ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
u.number = 20
u.name = " Enno "
assert ( u.name == " Enno " )
u.info = " Spazz "
assert ( u.info == " Spazz " )
u : add_item ( " sword " , 4 )
assert ( u : get_item ( " sword " ) == 4 )
assert ( u : get_pooled ( " sword " ) == 4 )
u : use_pooled ( " sword " , 2 )
assert ( u : get_item ( " sword " ) == 2 )
end
function test_region ( )
local r = region.create ( 0 , 0 , " plain " )
r : set_resource ( " horse " , 42 )
r : set_resource ( " money " , 45 )
r : set_resource ( " peasant " , 200 )
assert ( r : get_resource ( " horse " ) == 42 )
assert ( r : get_resource ( " money " ) == 45 )
assert ( r : get_resource ( " peasant " ) == 200 )
r.name = nil
r.info = nil
assert ( r.name == " " )
assert ( r.info == " " )
r.name = " Alabasterheim "
r.info = " Hier wohnen die siebzehn Zwerge "
assert ( tostring ( r ) == " Alabasterheim (0,0) " )
end
function test_building ( )
local u
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local f = create_faction ( ' human ' )
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local r = region.create ( 0 , 0 , " plain " )
local b = building.create ( r , " castle " )
u = unit.create ( f , r )
u.number = 1
u.building = b
u = unit.create ( f , r )
u.number = 2
-- u.building = b
u = unit.create ( f , r )
u.number = 3
u.building = b
local units = 0
for u in b.units do
units = units + 1
end
assert ( units == 2 )
local r2 = region.create ( 0 , 1 , " plain " )
assert ( b.region == r )
b.region = r2
assert ( b.region == r2 )
assert ( r2.buildings ( ) == b )
end
function test_message ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
local msg = message.create ( " item_create_spell " )
msg : set_unit ( " mage " , u )
msg : set_int ( " number " , 1 )
msg : set_resource ( " item " , " sword " )
msg : send_region ( r )
msg : send_faction ( f )
return msg
end
function test_events ( )
local fail = 1
local function msg_handler ( u , evt )
str = evt : get ( 0 )
u2 = evt : get ( 1 )
assert ( u2 ~= nil )
assert ( str == " Du Elf stinken " )
message_unit ( u , u2 , " thanks unit, i got your message: " .. str )
message_faction ( u , u2.faction , " thanks faction, i got your message: " .. str )
message_region ( u , " thanks region, i got your message: " .. str )
fail = 0
end
plain = region.create ( 0 , 0 , " plain " )
skill = 8
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f = create_faction ( ' elf ' )
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f.age = 20
u = unit.create ( f , plain )
u.number = 1
u : add_item ( " money " , u.number * 100 )
u : clear_orders ( )
u : add_order ( " NUMMER PARTEI test " )
u : add_handler ( " message " , msg_handler )
msg = " BOTSCHAFT EINHEIT " .. itoa36 ( u.id ) .. " Du~Elf~stinken "
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f = create_faction ( ' elf ' )
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f.age = 20
u = unit.create ( f , plain )
u.number = 1
u : add_item ( " money " , u.number * 100 )
u : clear_orders ( )
u : add_order ( " NUMMER PARTEI eviL " )
u : add_order ( msg )
process_orders ( )
assert ( fail == 0 )
end
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function test_renumber_ship ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
local s = ship.create ( r , config.ships [ 1 ] )
u.ship = s
u : add_order ( " NUMMER SCHIFF 1 " )
process_orders ( )
assert_equal ( 1 , s.id )
u : clear_orders ( )
u : add_order ( " NUMMER SCHIFF 2 " )
process_orders ( )
assert_equal ( 2 , s.id )
end
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function test_recruit2 ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
u.number = 1
u : add_item ( " money " , 2000 )
u : clear_orders ( )
u : add_order ( " MACHE TEMP 1 " )
u : add_order ( " REKRUTIERE 1 Elf " )
u : add_order ( " REKRUTIERE 1 Mensch " )
u : add_order ( " REKRUTIERE 1 " )
process_orders ( )
end
function test_guard ( )
region.create ( 1 , 0 , " plain " )
local r = region.create ( 0 , 0 , " plain " )
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local f1 = create_faction ( ' human ' )
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f1.age = 20
local u1 = unit.create ( f1 , r , 10 )
u1 : add_item ( " sword " , 10 )
u1 : add_item ( " money " , 10 )
u1 : set_skill ( " melee " , 10 )
u1 : clear_orders ( )
u1 : add_order ( " NACH O " )
u1.name = " Kalle Pimp "
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local f2 = create_faction ( ' human ' )
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f2.age = 20
local u2 = unit.create ( f2 , r , 1 )
local u3 = unit.create ( f2 , r , 1 )
local b = building.create ( r , " castle " )
b.size = 10
u2.building = b
u3.building = b
u2 : clear_orders ( )
u2 : add_order ( " ATTACKIEREN " .. itoa36 ( u1.id ) ) -- you will die...
u2 : add_item ( " money " , 100 )
u3 : add_item ( " money " , 100 )
process_orders ( )
assert_equal ( r , u1.region , " unit may not move after combat " )
end
function test_recruit ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r )
u.number = 1
local n = 3
r : set_resource ( " peasant " , 200 )
u : clear_orders ( )
u : add_item ( " money " , 110 * n + 20 )
u : add_order ( " REKRUTIERE " .. n )
process_orders ( )
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assert_equal ( n + 1 , u.number )
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local p = r : get_resource ( " peasant " )
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assert_true ( p < 200 and p >= 200 - n )
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end
function test_produce ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : clear_orders ( )
local sword = config.get_resource ( ' sword ' )
u : set_skill ( sword.build_skill_name , 3 )
u : add_item ( " iron " , 10 )
u : add_item ( " money " , u.number * 10 )
u : add_order ( " MACHE Schwert " )
process_orders ( )
assert_equal ( 10 - 3 / sword.build_skill_min * sword.materials [ ' iron ' ] , u : get_item ( " iron " ) )
assert_equal ( 3 / sword.build_skill_min , u : get_item ( " sword " ) )
end
function test_work ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " money " , u.number * 10 ) -- humans cost 10
u : set_skill ( " herbalism " , 5 )
u : clear_orders ( )
u : add_order ( " ARBEITEN " )
process_orders ( )
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assert_equal ( 20 , u : get_item ( " money " ) )
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end
function test_upkeep ( )
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eressea.settings . set ( " rules.food.flags " , " 0 " )
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local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 5 )
u : add_item ( " money " , u.number * 11 )
u : clear_orders ( )
u : add_order ( " LERNE Waffenbau " )
process_orders ( )
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assert_equal ( u : get_item ( " money " ) , u.number )
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end
function test_id ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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f.id = atoi36 ( " 42 " )
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assert_not_equal ( f , get_faction ( 42 ) )
assert_equal ( f , get_faction ( " 42 " ) )
assert_equal ( f , get_faction ( atoi36 ( " 42 " ) ) )
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local u = unit.create ( f , r , 1 )
u.id = atoi36 ( " 42 " )
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assert_not_equal ( get_unit ( 42 ) , u )
assert_equal ( get_unit ( " 42 " ) , u )
assert_equal ( get_unit ( atoi36 ( " 42 " ) ) , u )
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local b = building.create ( r , " castle " )
-- <not working> b.id = atoi36("42")
local fortytwo = itoa36 ( b.id )
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assert_equal ( get_building ( fortytwo ) , b )
assert_equal ( get_building ( atoi36 ( fortytwo ) ) , b )
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local s = _test_create_ship ( r )
assert_not_nil ( s )
-- <not working> s.id = atoi36("42")
local fortytwo = itoa36 ( s.id )
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assert_equal ( get_ship ( fortytwo ) , s )
assert_equal ( get_ship ( atoi36 ( fortytwo ) ) , s )
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end
function test_mallorn ( )
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local r = region.create ( 0 , 0 , " plain " )
r : set_flag ( 1 , false ) -- not mallorn
r : set_resource ( " tree " , 100 )
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assert_equal ( 100 , r : get_resource ( " tree " ) )
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local m = region.create ( 0 , 0 , " plain " )
m : set_flag ( 1 , true ) -- mallorn
m : set_resource ( " tree " , 100 )
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assert_equal ( 100 , m : get_resource ( " tree " ) )
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local f = create_faction ( ' human ' )
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local u1 = unit.create ( f , r , 1 )
u1 : add_item ( " money " , u1.number * 100 )
u1 : set_skill ( " forestry " , 2 )
u1 : clear_orders ( )
u1 : add_order ( " MACHE HOLZ " )
local u2 = unit.create ( f , m , 1 )
u2 : add_item ( " money " , u2.number * 100 )
u2 : set_skill ( " forestry " , 2 )
u2 : clear_orders ( )
u2 : add_order ( " MACHE HOLZ " )
local u3 = unit.create ( f , m , 1 )
u3 : add_item ( " money " , u3.number * 100 )
u3 : set_skill ( " forestry " , 2 )
u3 : clear_orders ( )
u3 : add_order ( " MACHE Mallorn " )
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process_orders ( )
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assert_equal ( 2 , u1 : get_item ( " log " ) )
assert_equal ( 2 , u2 : get_item ( " log " ) )
local mallorn_cfg = config.get_resource ( " mallorn " )
if mallorn_cfg then
assert_equal ( 1 , u3 : get_item ( " mallorn " ) )
else
assert_equal ( - 1 , u3 : get_item ( " mallorn " ) )
assert_equal ( 0 , u3 : get_item ( " log " ) )
end
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end
function test_coordinate_translation ( )
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local pl = plane.create ( 1 , 500 , 500 , 1001 , 1001 ) -- astralraum
local pe = plane.create ( 1 , - 8761 , 3620 , 23 , 23 ) -- eternath
local r = region.create ( 1000 , 1000 , " plain " )
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local f = create_faction ( ' human ' )
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assert_not_equal ( nil , r )
assert_equal ( r.x , 1000 )
assert_equal ( r.y , 1000 )
local nx , ny = plane.normalize ( pl , r.x , r.y )
assert_equal ( nx , 1000 )
assert_equal ( ny , 1000 )
local r1 = region.create ( 500 , 500 , " plain " )
f : set_origin ( r1 )
nx , ny = f : normalize ( r1 )
assert_equal ( 0 , nx )
assert_equal ( 0 , ny )
local r0 = region.create ( 0 , 0 , " plain " )
nx , ny = f : normalize ( r0 )
assert_equal ( 0 , nx )
assert_equal ( 0 , ny )
nx , ny = f : normalize ( r )
assert_equal ( 500 , nx )
assert_equal ( 500 , ny )
local rn = region.create ( 1010 , 1010 , " plain " )
nx , ny = f : normalize ( rn )
assert_equal ( - 491 , nx )
assert_equal ( - 491 , ny )
local re = region.create ( - 8760 , 3541 , " plain " ) -- eternath
nx , ny = f : normalize ( rn )
assert_equal ( - 491 , nx )
assert_equal ( - 491 , ny )
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end
function test_control ( )
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local u1 , u2 = two_units ( region.create ( 0 , 0 , " plain " ) , two_factions ( ) )
local r = u1.region
local b = building.create ( r , " castle " )
u1.building = b
u2.building = b
assert_equal ( u1 , b.owner )
u1 : clear_orders ( )
u1 : add_order ( " GIB " .. itoa36 ( u2.id ) .. " KOMMANDO " )
u1 : add_order ( " VERLASSE " )
process_orders ( )
assert_equal ( u2 , b.owner )
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end
function test_building_other ( )
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local r = region.create ( 0 , 0 , " plain " )
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local f1 = create_faction ( ' human ' )
local f2 = create_faction ( ' human ' )
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local b = building.create ( r , " castle " )
b.size = 10
local u1 = unit.create ( f1 , r , 3 )
u1.building = b
u1 : add_item ( " money " , 100 )
local u2 = unit.create ( f2 , r , 3 )
u2 : set_skill ( " building " , 10 )
u2 : add_item ( " money " , 100 )
u2 : add_item ( " stone " , 100 )
u2 : clear_orders ( )
u2 : add_order ( " MACHEN BURG " .. itoa36 ( b.id ) )
process_orders ( )
assert_not_equal ( 10 , b.size )
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end
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-- segfault above
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function test_config ( )
assert_not_equal ( nil , config.basepath )
assert_not_equal ( nil , config.locales )
end
local function _test_create_laen ( )
eressea.settings . set ( " rules.terraform.all " , " 1 " )
local r = region.create ( 0 , 0 , " mountain " )
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local f1 = create_faction ( ' human ' )
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local u1 = unit.create ( f1 , r , 1 )
r : set_resource ( " laen " , 50 )
return r , u1
end
function test_laen1 ( )
local r , u1 = _test_create_laen ( )
u1 : add_item ( " money " , 1000 )
u1 : set_skill ( " mining " , 14 )
u1 : clear_orders ( )
u1 : add_order ( " MACHEN Laen " )
process_orders ( )
assert_equal ( 0 , u1 : get_item ( " laen " ) )
end
function test_laen2 ( )
local r , u1 = _test_create_laen ( )
u1 : add_item ( " money " , 1000 )
u1 : set_skill ( " mining " , 15 )
u1 : clear_orders ( )
u1 : add_order ( " MACHEN Laen " )
u1.name = " Laenmeister "
local b = building.create ( r , " mine " )
b.size = 10
u1.building = b
local laen = r : get_resource ( " laen " )
process_orders ( )
assert_equal ( laen - 2 , r : get_resource ( " laen " ) )
assert_equal ( 2 , u1 : get_item ( " laen " ) )
end
function test_mine ( )
local r = region.create ( 0 , 0 , " mountain " )
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local f1 = create_faction ( ' human ' )
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local u1 = unit.create ( f1 , r , 1 )
u1 : add_item ( " money " , 1000 )
u1 : set_skill ( " mining " , 1 )
u1 : clear_orders ( )
u1 : add_order ( " MACHEN Eisen " )
local b = building.create ( r , " mine " )
b.size = 10
u1.building = b
local iron = r : get_resource ( " iron " )
process_orders ( )
assert_equal ( 2 , u1 : get_item ( " iron " ) ) -- skill +1
assert_equal ( iron - 1 , r : get_resource ( " iron " ) ) -- only 1/2 is taken away
end
function test_guard_resources ( )
-- this is not quite http://bugs.eressea.de/view.php?id=1756
local r = region.create ( 0 , 0 , " mountain " )
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local f1 = create_faction ( ' human ' )
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f1.age = 20
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local f2 = create_faction ( ' human ' )
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f2.age = 20
local u1 = unit.create ( f1 , r , 1 )
u1 : add_item ( " money " , 100 )
u1 : set_skill ( " melee " , 3 )
u1 : add_item ( " sword " , 1 )
u1 : clear_orders ( )
u1 : add_order ( " BEWACHEN " )
local u2 = unit.create ( f2 , r , 1 )
u2 : add_item ( " money " , 100 )
u2 : set_skill ( " mining " , 3 )
u2 : clear_orders ( )
u2 : add_order ( " MACHEN EISEN " )
process_orders ( )
local iron = u2 : get_item ( " iron " )
assert_true ( iron > 0 )
process_orders ( )
assert_equal ( iron , u2 : get_item ( " iron " ) )
end
local function is_flag_set ( flags , flag )
return math.fmod ( flags , flag * 2 ) - math.fmod ( flags , flag ) == flag ;
end
function test_hero_hero_transfer ( )
local r = region.create ( 0 , 0 , " mountain " )
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local f = create_faction ( ' human ' )
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f.age = 20
local UFL_HERO = 128
local u1 = unit.create ( f , r , 1 )
local u2 = unit.create ( f , r , 1 )
u1 : add_item ( " money " , 10000 )
u1.flags = u1.flags + UFL_HERO
u2.flags = u2.flags + UFL_HERO
u1 : clear_orders ( )
u1 : add_order ( " GIB " .. itoa36 ( u2.id ) .. " 1 PERSONEN " )
u1 : add_order ( " REKRUTIEREN 1 " )
process_orders ( )
assert_equal ( 2 , u2.number )
assert_true ( is_flag_set ( u2.flags , 128 ) , 128 , " unit is not a hero? " )
assert_equal ( 1 , u1.number )
assert_false ( is_flag_set ( u1.flags , 128 ) , 128 , " recruiting into an empty hero unit should not create a hero " )
end
function test_hero_normal_transfer ( )
local r = region.create ( 0 , 0 , " mountain " )
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local f = create_faction ( ' human ' )
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f.age = 20
local UFL_HERO = 128
local u1 = unit.create ( f , r , 1 )
local u2 = unit.create ( f , r , 1 )
u1 : add_item ( " money " , 10000 )
u1.flags = u1.flags + UFL_HERO
u1 : clear_orders ( )
u1 : add_order ( " GIB " .. itoa36 ( u2.id ) .. " 1 PERSONEN " )
process_orders ( )
assert_equal ( 1 , u1.number )
assert_equal ( 1 , u2.number )
assert_true ( is_flag_set ( u1.flags , 128 ) , " unit is not a hero? " )
assert_false ( is_flag_set ( u2.flags , 128 ) , " unit turned into a hero " )
end
function test_expensive_skills_cost_money ( )
local r = region.create ( 0 , 0 , " mountain " )
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local f = create_faction ( ' elf ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " money " , 10000 )
u : clear_orders ( )
u : add_order ( " LERNEN MAGIE Gwyrrd " )
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assert_equal ( 0 , u : get_skill ( " magic " ) )
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process_orders ( )
assert_equal ( 9900 , u : get_item ( " money " ) )
assert_equal ( 1 , u : get_skill ( " magic " ) )
end
function test_food_is_consumed ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " money " , 100 )
u : clear_orders ( )
u : add_order ( " LERNEN Reiten " ) -- don't work
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eressea.settings . set ( " rules.food.flags " , " 4 " )
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process_orders ( )
assert_equal ( 100 , u : get_item ( " money " ) )
end
function test_food_can_override ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " money " , 100 )
u : clear_orders ( )
u : add_order ( " LERNEN Reiten " ) -- don't work
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eressea.settings . set ( " rules.food.flags " , " 0 " )
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process_orders ( )
assert_equal ( 90 , u : get_item ( " money " ) )
end
function test_swim_and_survive ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
process_orders ( )
r.terrain = " ocean "
local s = _test_create_ship ( r )
u : clear_orders ( )
u : add_order ( " BETRETE SCHIFF " .. itoa36 ( s.id ) )
process_orders ( )
assert_equal ( u.number , 1 )
end
function test_swim_and_die ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
local uid = u.id
process_orders ( )
r.terrain = " ocean "
u = get_unit ( uid )
assert_not_equal ( get_unit ( uid ) , nil )
process_orders ( )
assert_equal ( get_unit ( uid ) , nil )
end
function test_ride_with_horse ( )
region.create ( 1 , 0 , " plain " )
region.create ( 2 , 0 , " plain " )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " horse " , 1 )
local horse_cfg = config.get_resource ( " horse " )
u : add_item ( " sword " , ( horse_cfg.capacity - u.weight ) / 100 )
u : set_skill ( " riding " , 2 )
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( u.region . x , 2 )
u : add_item ( " sword " , 1 )
u : clear_orders ( )
u : add_order ( " NACH W W " )
process_orders ( )
assert_equal ( u.region . x , 1 )
end
function test_ride_with_horses_and_cart ( )
region.create ( 1 , 0 , " plain " )
region.create ( 2 , 0 , " plain " )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
local horse_cfg = config.get_resource ( " horse " )
local cart_cfg = config.get_resource ( " cart " )
local sword_cfg = config.get_resource ( " sword " )
u : set_skill ( " riding " , 3 )
local capacity = ( horse_cfg.capacity - horse_cfg.weight ) * 2 - u.weight
if cart_cfg ~= nil then
capacity = capacity + cart_cfg.capacity - cart_cfg.weight
end
u : add_item ( " sword " , capacity / sword_cfg.weight )
u : add_item ( " horse " , 1 )
if cart_cfg ~= nil then
-- we need 2 horses for a cart, so this should fail:
u : add_item ( " cart " , 1 )
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( 0 , u.region . x )
end
-- here is your second horse, milord:
u : add_item ( " horse " , 1 )
assert_equal ( 2 , u : get_item ( " horse " ) )
-- ride
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( 2 , u.region . x )
-- walk
u : add_item ( " sword " , 1000 / sword_cfg.weight )
u : clear_orders ( )
u : add_order ( " NACH W W " )
process_orders ( )
assert_equal ( 1 , u.region . x )
-- make this fellow too heavy
u : add_item ( " sword " , 1000 / sword_cfg.weight )
u : clear_orders ( )
u : add_order ( " NACH W W " )
process_orders ( )
assert_equal ( 1 , u.region . x )
end
function test_walk_and_carry_the_cart ( )
region.create ( 1 , 0 , " plain " )
local r = region.create ( 2 , 0 , " plain " )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 10 )
u : add_item ( " cart " , 1 )
-- walk
u : clear_orders ( )
u : add_order ( " NACH O O " )
process_orders ( )
assert_equal ( 1 , u.region . x )
end
module ( " tests.recruit " , package.seeall , lunit.testcase )
function setup ( )
eressea.free_game ( )
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eressea.settings . set ( " rules.food.flags " , " 4 " )
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eressea.settings . set ( " rules.peasants.growth " , " 0 " )
end
function test_bug_1795_limit ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u1 = one_unit ( r , f )
u1 : add_item ( " money " , 100000000 )
u1 : add_order ( " REKRUTIEREN 9999 " )
r : set_resource ( " peasant " , 2000 ) -- no fractional growth!
local peasants = r : get_resource ( " peasant " )
local limit , frac = math.modf ( peasants / 40 ) -- one day this should be a parameter
process_orders ( )
assert_equal ( limit + 1 , u1.number , u1.number .. " != " .. ( limit + 1 ) )
assert_equal ( peasants - limit , r : get_resource ( " peasant " ) )
end
function test_bug_1795_demons ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' demon ' )
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local u1 = one_unit ( r , f )
r : set_resource ( " peasant " , 2000 )
local peasants = r : get_resource ( " peasant " )
local limit , frac = math.modf ( peasants / 40 )
u1 : add_item ( " money " , 100000000 )
u1 : add_order ( " REKRUTIEREN 9999 " )
process_orders ( )
assert_equal ( limit + 1 , u1.number , u1.number .. " != " .. ( limit + 1 ) )
assert_equal ( peasants , r : get_resource ( " peasant " ) )
end
module ( " tests.parser " , package.seeall , lunit.testcase )
function setup ( )
eressea.free_game ( )
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eressea.settings . set ( " rules.food.flags " , " 4 " ) -- FOOD_IS_FREE
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eressea.settings . set ( " rules.encounters " , " 0 " )
eressea.settings . set ( " rules.move.owner_leave " , " 0 " )
end
function test_parser ( )
local r = region.create ( 0 , 0 , " mountain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
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local filename = " orders.txt "
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local file = io.open ( filename , " w " )
assert_not_nil ( file )
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f.password = ' Hodor '
file : write ( ' ERESSEA ' .. itoa36 ( f.id ) .. ' "Hodor" \n ' )
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file : write ( ' EINHEIT ' .. itoa36 ( u.id ) .. " \n " )
file : write ( " BENENNEN EINHEIT 'Goldene Herde' \n " )
file : close ( )
eressea.read_orders ( filename )
process_orders ( )
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os.remove ( filename )
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assert_equal ( " Goldene Herde " , u.name )
end
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local function set_order ( u , str )
u : clear_orders ( )
u : add_order ( str )
end
function test_prefix ( )
local r0 = region.create ( 0 , 0 , " plain " )
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local f1 = create_faction ( ' human ' )
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local u1 = unit.create ( f1 , r0 , 1 )
set_order ( u1 , " PRAEFIX See " )
process_orders ( )
assert_not_nil ( u1 : show ( ) : find ( " Seemensch " ) )
u1.race = " elf "
assert_not_nil ( u1 : show ( ) : find ( " Seeelf " ) )
set_order ( u1 , " PRAEFIX Mond " )
process_orders ( )
assert_not_nil ( u1 : show ( ) : find ( " Mondelf " ) )
set_order ( u1 , " PRAEFIX " )
process_orders ( )
assert_not_nil ( u1 : show ( ) : find ( " Elf " ) )
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set_order ( u1 , " PRAEFIX Erz " )
process_orders ( )
assert_not_nil ( u1 : show ( ) : find ( " Erzelf " ) )
u1.faction . locale = " en "
assert_not_nil ( u1 : show ( ) : find ( " archelf " ) )
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end
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function test_recruit ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = create_faction ( ' human ' )
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local u = unit.create ( f , r , 1 )
u : add_item ( " money " , 1000 )
set_order ( u , " REKRUTIERE 5 " )
process_orders ( )
for u in f.units do
assert_equal ( 6 , u.number )
end
end
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function test_give_horses ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = faction.create ( " human " , " noreply@eressea.de " , " de " )
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local u = unit.create ( f , r , 1 )
r : set_resource ( " horse " , 0 )
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u : add_item ( " horse " , 21 )
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u : add_item ( " dolphin " , 10 )
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u : add_order ( " GIB 0 7 PFERD " )
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u : add_order ( " GIB 0 5 DELPHIN " )
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process_orders ( )
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assert_equal ( 7 , r : get_resource ( " horse " ) )
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assert_equal ( 5 , u : get_item ( " dolphin " ) )
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assert_equal ( 14 , u : get_item ( " horse " ) )
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end
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function test_give_silver ( )
local r = region.create ( 0 , 0 , " plain " )
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local f = faction.create ( " human " , " noreply@eressea.de " , " de " )
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local u = unit.create ( f , r , 1 )
r : set_resource ( " peasant " , 0 )
r : set_resource ( " money " , 11 )
u : clear_orders ( )
u : add_item ( " money " , 20 )
u : add_order ( " GIB 0 10 SILBER " )
process_orders ( )
assert_equal ( 21 , r : get_resource ( " money " ) )
assert_equal ( 10 , u : get_item ( " money " ) )
end
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function test_give_horses ( )
local r = region.create ( 0 , 0 , " plain " )
local f = create_faction ( ' human ' )
local u = unit.create ( f , r , 1 )
r : set_resource ( " horse " , 0 )
u : add_item ( " horse " , 21 )
u : add_item ( " dolphin " , 10 )
u : add_order ( " GIB 0 7 PFERD " )
u : add_order ( " GIB 0 5 DELPHIN " )
process_orders ( )
assert_equal ( 7 , r : get_resource ( " horse " ) )
assert_equal ( 5 , u : get_item ( " dolphin " ) )
assert_equal ( 14 , u : get_item ( " horse " ) )
end
function test_give_silver ( )
local r = region.create ( 0 , 0 , " plain " )
local f = create_faction ( ' human ' )
local u = unit.create ( f , r , 1 )
r : set_resource ( " peasant " , 0 )
r : set_resource ( " money " , 11 )
u : clear_orders ( )
u : add_item ( " money " , 20 )
u : add_order ( " GIB 0 10 SILBER " )
process_orders ( )
assert_equal ( 21 , r : get_resource ( " money " ) )
assert_equal ( 10 , u : get_item ( " money " ) )
end
function test_build_castle ( )
local r = region.create ( 0 , 0 , " plain " )
local f = create_faction ( ' human ' )
local u = unit.create ( f , r , 1 )
u : add_item ( ' stone ' , 1 )
u : set_skill ( ' building ' , 1 )
u : add_order ( " MACHE BURG " )
process_orders ( )
assert_not_nil ( u.building )
assert_equal ( 1 , u.building . size )
assert_equal ( u.building . name , " Burg " )
end