server/scripts/tests/items.lua

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require "lunit"
module("tests.items", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("magic.regeneration.enable", "0")
end
function test_use_mistletoe()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item('mistletoe', 3)
u:add_order("BENUTZEN 2 Mistelzweig")
process_orders()
assert_equal(2, u:effect('mistletoe'))
assert_equal(1, u:get_item('mistletoe'))
assert_equal(1, f:count_msg_type('use_item'))
end
function test_mistletoe_survive()
local r = region.create(0, 0, "plain")
local u = unit.create(faction.create("human"), r, 1)
local u2 = unit.create(faction.create("human"), r, 1)
local uno = u.id
u:add_item('mistletoe', 2)
u:add_order("BENUTZEN 2 Mistelzweig")
u2:add_order('ATTACKIERE ' .. itoa36(uno))
process_orders()
u = get_unit(uno)
assert_not_nil(u)
assert_equal(1, u:effect('mistletoe'))
end
function test_dreameye()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item("dreameye", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Traumauge")
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assert_nil(u:get_curse('skillmod'))
turn_begin()
turn_process()
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assert_not_nil(u:get_curse('skillmod'))
assert_equal(1, u:get_item("dreameye"))
assert_equal(1, f:count_msg_type('use_tacticcrystal'))
turn_end()
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assert_nil(u:get_curse('skillmod'))
end
function test_manacrystal()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item("manacrystal", 2)
u:clear_orders()
u.magic = "gwyrrd"
u:set_skill('magic', 1)
u.aura = 0
u:add_order("BENUTZEN 1 Astralkristall")
turn_begin()
turn_process()
assert_equal(1, u:get_item("manacrystal"))
assert_equal(25, u.aura)
assert_equal(1, f:count_msg_type('manacrystal_use'))
turn_end()
end
function test_skillpotion()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item("skillpotion", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Talenttrunk")
process_orders()
assert_equal(1, u:get_item("skillpotion"))
assert_equal(1, f:count_msg_type('skillpotion_use'))
end
function test_studypotion()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
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turn_begin()
u:add_item("studypotion", 2)
u:clear_orders()
u:add_order("LERNE Unterhaltung")
u:add_order("BENUTZEN 1 Lerntrank")
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turn_process()
-- cannot sense the "learning" attribute, because study_cmd
-- removes it during processing :(
assert_equal(1, u:get_item("studypotion"))
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turn_end()
end
function test_antimagic()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
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turn_begin()
u:add_item("antimagic", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Antimagiekristall")
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assert_equal(nil, r:get_curse('antimagiczone'))
turn_process()
assert_equal(5, r:get_curse('antimagiczone'))
assert_equal(1, r:count_msg_type('use_antimagiccrystal'))
assert_equal(1, u:get_item("antimagic"))
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turn_end()
assert_equal(5, r:get_curse('antimagiczone')) -- haelt zwei wochen
turn_end() -- hack: age the curse again
assert_equal(nil, r:get_curse('antimagiczone'))
end
function test_use_healing_potion()
-- Heiltrank kann (auch) mit BENUTZE eingesetzt werden
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 30)
assert_equal(600, u.hp)
u.hp = 100
turn_begin()
u:add_item("healing", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Heiltrank")
turn_process()
assert_equal(530, u.hp)
assert_equal(0, u:get_item("healing"))
assert_equal(1, f:count_msg_type('use_item'))
turn_end()
end
function test_use_healing_potion_multi_units()
-- Heiltrank kann mehrere Einheiten heilen
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u1 = unit.create(f, r, 30)
local u = unit.create(f, r, 30)
assert_equal(600, u1.hp)
assert_equal(600, u.hp)
u.hp = 400
u1.hp = 400
turn_begin()
u:add_item("healing", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Heiltrank")
turn_process()
assert_equal(600, u.hp)
assert_equal(600, u1.hp)
assert_equal(0, u:get_item("healing"))
turn_end()
end
function test_use_multiple_healing_potions()
-- Einheit kann mehr als einen Heiltrank benutzen
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 60)
assert_equal(1200, u.hp)
u.hp = 400
turn_begin()
u:add_item("healing", 2)
u:clear_orders()
u:add_order("BENUTZEN 2 Heiltrank")
turn_process()
assert_equal(1200, u.hp)
assert_equal(0, u:get_item("healing"))
turn_end()
end
function test_use_elixir()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 10)
assert_equal(200, u.hp)
u:add_item("p13", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Elixier~der~Macht")
process_orders()
-- potion makes hp 1000, monthly_healing takes away 400:
assert_equal(600, u.hp)
assert_equal(0, u:get_item("p13"))
assert_equal(1, f:count_msg_type('use_item'))
end
function test_use_ointment()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 30)
assert_equal(600, u.hp)
u.hp = 100
u:add_item("ointment", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Wundsalbe")
process_orders()
assert_equal(530, u.hp)
assert_equal(0, u:get_item("ointment"))
assert_equal(1, f:count_msg_type('use_item'))
end
function test_use_domore()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item("p3", 1)
u:add_order("BENUTZEN 1 Schaffenstrunk")
process_orders()
assert_equal(10, u:effect("p3"))
assert_equal(0, u:get_item("p3"))
assert_equal(1, f:count_msg_type('use_item'))
u:clear_orders()
u:set_skill('weaponsmithing', 3)
u:add_item("iron", 2)
u:add_order("MACHEN Schwert")
process_orders()
assert_equal(9, u:effect("p3"))
assert_equal(0, u:get_item("iron"))
assert_equal(2, u:get_item("sword"))
end
function test_bloodpotion_demon()
local r = region.create(0, 0, "plain")
local f = faction.create("demon")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Bauernblut")
process_orders()
assert_equal(100, u:effect('peasantblood'))
assert_equal(0, u:get_item("peasantblood"))
assert_equal(1, f:count_msg_type('use_item'))
assert_equal("demon", u.race)
end
function test_bloodpotion_other()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Bauernblut")
process_orders()
assert_equal(0, u:effect('peasantblood'))
assert_equal(0, u:get_item("peasantblood"))
assert_equal(1, f:count_msg_type('use_item'))
assert_equal("smurf", u.race)
end