server/src/spells.h

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/*
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*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
*/
#ifndef H_SPL_SPELLS
#define H_SPL_SPELLS
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#include "magic.h"
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#ifdef __cplusplus
extern "C" {
#endif
struct ship;
struct curse;
struct unit;
struct message;
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void register_spells(void);
void set_spelldata(struct spell *sp);
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int sp_baddreams(castorder * co);
int sp_gooddreams(castorder * co);
#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
#define ACTION_CANSEE 0x02 /* to people who can see the actor */
#define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */
int report_action(struct region *r, struct unit *actor, struct message *msg, int flags);
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#ifdef __cplusplus
}
#endif
#endif