server/core/scripts/tests/attrib.lua

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require "lunit"
module("tests.eressea.attrib", package.seeall, lunit.testcase)
function has_attrib(u, value)
for a in u.attribs do
if (a.data==value) then return true end
end
return false
end
function test_attrib_global()
a = attrib.create('global', {})
eressea.write_game('attrib.dat')
eressea.free_game()
eressea.read_game('attrib.dat')
end
function test_attrib()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
data = { arr = { 'a', 'b', 'c' }, name = 'familiar', events = { die = 'familiar_died' }, data = { mage = u2 } }
a = { 'a' }
b = { 'a' }
uno = u.id
u2no = u2.id
a = attrib.create(u, 12)
a = attrib.create(u, "enno")
a = attrib.create(u, u2)
a = attrib.create(u, data)
eressea.write_game("attrib.dat")
eressea.free_game()
eressea.read_game("attrib.dat")
u = get_unit(uno)
u2 = get_unit(u2no)
assert_false(has_attrib(u, 42))
assert_true(has_attrib(u, "enno"))
assert_true(has_attrib(u, 12))
for a in u.attribs do
x = a.data
if (type(x)=="table") then
assert_equal('a', x.arr[1])
assert_equal('familiar', x.name)
assert_equal('familiar_died', x.events.die)
assert_equal(u2, x.data.mage)
break
end
end
end