server/src/building_action.c

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/*
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include <kernel/config.h>
#include <kernel/building.h>
#include <kernel/version.h>
#include <util/attrib.h>
#include <util/gamedata.h>
#include <util/log.h>
#include <util/resolve.h>
#include <storage.h>
#include <tolua.h>
#include <lua.h>
#include <assert.h>
#include <stdlib.h>
2014-08-02 23:05:01 +02:00
#include <string.h>
typedef struct building_action {
char *fname;
char *param;
} building_action;
static int lc_age(struct attrib *a, void *owner)
{
building_action *data = (building_action *)a->data.v;
const char *fname = data->fname;
const char *fparam = data->param;
building *b = (building *)owner;
int result = -1;
assert(b != NULL);
if (fname != NULL) {
lua_State *L = (lua_State *)global.vm_state;
lua_getglobal(L, fname);
if (lua_isfunction(L, -1)) {
tolua_pushusertype(L, (void *)b, TOLUA_CAST "building");
if (fparam) {
tolua_pushstring(L, fparam);
}
if (lua_pcall(L, fparam ? 2 : 1, 1, 0) != 0) {
const char *error = lua_tostring(L, -1);
log_error("lc_age(%s) calling '%s': %s.\n", buildingname(b), fname, error);
lua_pop(L, 1);
}
else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
}
else {
log_error("lc_age(%s) calling '%s': not a function.\n", buildingname(b), fname);
lua_pop(L, 1);
}
}
return (result != 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
}
static const char *NULLSTRING = "(null)";
static void lc_init(struct attrib *a)
{
a->data.v = calloc(1, sizeof(building_action));
}
static void lc_done(struct attrib *a)
{
building_action *data = (building_action *)a->data.v;
if (data->fname)
free(data->fname);
if (data->param)
free(data->param);
free(data);
}
static void
lc_write(const struct attrib *a, const void *owner, struct storage *store)
{
building_action *data = (building_action *)a->data.v;
const char *fname = data->fname;
const char *fparam = data->param;
unused_arg(owner);
WRITE_TOK(store, fname);
WRITE_TOK(store, fparam ? fparam : NULLSTRING);
}
static int lc_read(struct attrib *a, void *owner, gamedata *data)
{
struct storage *store = data->store;
char name[NAMESIZE];
building_action *bd = (building_action *)a->data.v;
building *b = (building *)owner;
int result = 0;
if (data->version < ATTRIBOWNER_VERSION) {
result = read_reference(&b, store, read_building_reference, resolve_building);
assert(b == owner);
}
READ_TOK(store, name, sizeof(name));
if (strcmp(name, "tunnel_action") == 0) {
/* E2: Weltentor has a new module, doesn't need this any longer */
result = 0;
b = 0;
}
else {
bd->fname = _strdup(name);
}
READ_TOK(store, name, sizeof(name));
if (strcmp(name, "tnnL") == 0) {
/* tunnel_action was the old Weltentore, their code has changed. ignore this object */
result = 0;
b = 0;
}
if (strcmp(name, NULLSTRING) == 0)
bd->param = 0;
else {
bd->param = _strdup(name);
}
if (result == 0 && !b) {
return AT_READ_FAIL;
}
return AT_READ_OK;
}
attrib_type at_building_action = {
"lcbuilding",
lc_init, lc_done,
lc_age,
lc_write, lc_read
};
void building_addaction(building * b, const char *fname, const char *param)
{
attrib *a = a_add(&b->attribs, a_new(&at_building_action));
building_action *data = (building_action *)a->data.v;
data->fname = _strdup(fname);
if (param) {
data->param = _strdup(param);
}
}