server/scripts/tests/eressea.lua

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2010-02-20 00:54:42 +01:00
require "lunit"
module( "e2", package.seeall, lunit.testcase )
function setup()
free_game()
end
function test_rename()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r)
u:add_item("aoh", 1)
assert_equal(u:get_item("ao_healing"), 1)
end
2010-02-20 00:54:42 +01:00
function DISABLE_test_alp()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u:add_item("money", 3010)
u.magic = "illaun"
u.aura = 200
u.ship = s1
u:add_spell("summon_alp")
u:clear_orders()
u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
process_orders()
print(get_turn(), f)
write_reports()
end
function test_unit_limit_is_1500()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
for i = 1,1500 do
unit.create(f, r, 1)
end
local u = unit.create(f, r, 0)
u:add_item("money", 20000)
u:clear_orders()
u:add_order("REKRUTIEREN 1")
process_orders()
assert_equal(1, u.number)
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "boat")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "boat")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "boat")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 1)
u4:clear_orders()
u4:add_order("NACH O O")
process_orders()
-- print(s.region, u.region, r2)
assert_equal(r2.id, u1.region.id, "boat with 5 humans did not move")
assert_not_equal(r2.id, u2.region.id, "boat with too many people has moved")
assert_not_equal(r2.id, u4.region.id, "boat with too much cargo has moved")
end
function test_levitate()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 2)
local s = ship.create(r, "boat")
u.ship = s
u.age = 20
u:set_skill("sailing", 5)
u:add_item("money", 100)
u:clear_orders()
u:add_order("ARBEITE")
levitate_ship(u.ship, u, 2, 1)
assert_equal(32, u.ship.flags)
process_orders()
assert_equal(0, u.ship.flags)
end
function test_terrains()
local terrains = { "hell", "wall1", "corridor1" }
for k,v in ipairs(terrains) do
local r = region.create(k, k, v)
assert_not_equal(nil, r)
end
end
function test_races()
local races = { "wolf", "orc", "human", "demon" }
for k,v in ipairs(races) do
local f = faction.create("noreply@eressea.de", "human", "de")
assert_not_equal(nil, f)
end
end
function test_can_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
process_orders()
assert_equal(9, u2.number)
assert_equal(11, u1.number)
end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end