server/scripts/eressea/main.lua

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require "multis"
function apply_fixes()
local turn = get_turn()
if config.game=="eressea" and turn>654 and turn<662 then
print("Fixing familiars")
fix_familiars()
end
end
function process(orders)
local confirmed_multis = { }
local suspected_multis = { }
if open_game(get_turn())~=0 then
print("could not read game")
return -1
end
apply_fixes()
init_summary()
-- kill multi-players (external script)
kill_multis(confirmed_multis, false)
mark_multis(suspected_multis, false)
-- run the turn:
if read_orders(orders) ~= 0 then
print("could not read " .. orders)
return -1
end
plan_monsters()
if nmr_check(config.maxnmrs or 80)~=0 then
return -1
end
process_orders()
-- create new monsters:
spawn_dragons()
spawn_undead()
spawn_braineaters(0.25)
spawn_ents()
-- post-turn updates:
update_xmas2006()
update_embassies()
update_guards()
update_scores()
local localechange = { de = { "ii" } }
change_locales(localechange)
write_files(config.locales)
file = "" .. get_turn() .. ".dat"
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if eressea.write_game(file)~=0 then
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print("could not write game")
return -1
end
return 0
end