server/src/gamecode/give.c

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/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include <kernel/config.h>
#include "give.h"
#include "economy.h"
/* kernel includes */
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/magic.h>
#include <kernel/message.h>
#include <kernel/order.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/reports.h>
#include <kernel/ship.h>
#include <kernel/skill.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/orcification.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
#include <util/event.h>
#include <util/log.h>
/* libc includes */
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
/* Wieviel Fremde eine Partei pro Woche aufnehmen kangiven */
#define MAXNEWBIES 5
#define RESERVE_DONATIONS /* shall we reserve objects given to us by other factions? */
#define RESERVE_GIVE /* reserve anything that's given from one unit to another? */
static int
GiveRestriction(void) {
static int value = -1;
if (value<0) {
const char * str = get_param(global.parameters, "GiveRestriction");
value = str?atoi(str):0;
}
return value;
}
static void
add_give(unit * u, unit * u2, int given, int received, const resource_type * rtype, struct order * ord, int error)
{
if (error) {
cmistake(u, ord, error, MSG_COMMERCE);
}
else if (u2==NULL) {
ADDMSG(&u->faction->msgs,
msg_message("give_peasants", "unit resource amount",
u, rtype, given));
} else if (u2->faction!=u->faction) {
message * msg;
msg = msg_message("give", "unit target resource amount", u, u2, rtype, given);
add_message(&u->faction->msgs, msg);
msg_release(msg);
msg = msg_message("receive", "unit target resource amount", u, u2, rtype, received);
add_message(&u2->faction->msgs, msg);
msg_release(msg);
}
}
static boolean
limited_give(const item_type * type)
{
/* trade only money 2:1, if at all */
return (type == i_silver);
}
int give_quota(const unit * src, const unit * dst, const item_type * type, int n)
{
static float divisor = -1;
if (divisor==0 || !limited_give(type)) {
return n;
}
if (dst && src && src->faction!=dst->faction) {
if (divisor<0) {
divisor = get_param_flt(global.parameters, "rules.items.give_divisor", 1);
assert(divisor==0 || divisor>=1);
}
if (divisor>=1) {
/* predictable > correct: */
int x = (int)(n/divisor);
return x;
}
}
return n;
}
int
give_item(int want, const item_type * itype, unit * src, unit * dest, struct order * ord)
{
short error = 0;
int n, r;
assert(itype!=NULL);
n = get_pooled(src, item2resource(itype), GET_DEFAULT, want);
n = MIN(want, n);
r = n;
if (dest && src->faction != dest->faction && src->faction->age < GiveRestriction()) {
if (ord!=NULL) {
ADDMSG(&src->faction->msgs, msg_feedback(src, ord, "giverestriction",
"turns", GiveRestriction()));
}
return -1;
} else if (n == 0) {
int reserve = get_reservation(src, itype->rtype);
if (reserve) {
msg_feedback(src, ord, "nogive_reserved", "resource reservation",
itype->rtype, reserve);
return -1;
}
error = 36;
} else if (itype->flags & ITF_CURSED) {
error = 25;
} else if (itype->give==NULL || itype->give(src, dest, itype, n, ord)!=0) {
int use = use_pooled(src, item2resource(itype), GET_SLACK, n);
if (use<n) use += use_pooled(src, item2resource(itype), GET_RESERVE|GET_POOLED_SLACK, n-use);
if (dest) {
r = give_quota(src, dest, itype, n);
i_change(&dest->items, itype, r);
#ifdef RESERVE_GIVE
#ifdef RESERVE_DONATIONS
change_reservation(dest, item2resource(itype), r);
#else
if (src->faction==dest->faction) {
change_reservation(dest, item2resource(itype), r);
}
#endif
#endif
#if MUSEUM_MODULE && defined(TODO)
/* TODO: use a trigger for the museum warden! */
if (a_find(dest->attribs, &at_warden)) {
warden_add_give(src, dest, itype, r);
}
#endif
handle_event(dest->attribs, "receive", src);
}
handle_event(src->attribs, "give", dest);
}
add_give(src, dest, n, r, item2resource(itype), ord, error);
if (error) return -1;
return 0;
}
void
give_men(int n, unit * u, unit * u2, struct order * ord)
{
ship *sh;
int k = 0;
int error = 0;
if (u2 && u->faction != u2->faction && u->faction->age < GiveRestriction()) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "giverestriction",
"turns", GiveRestriction()));
return;
} else if (u == u2) {
error = 10;
} else if (!u2 && u->race == new_race[RC_SNOTLING]) {
/* snotlings may not be given to the peasants. */
error = 307;
} else if (u2 && u2->number && (fval(u, UFL_HERO) != fval(u2, UFL_HERO))) {
/* heroes may not be given to non-heroes and vice versa*/
error = 75;
} else if (unit_has_cursed_item(u) || (u2 && unit_has_cursed_item(u2))) {
error = 78;
} else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, C_SLAVE, 0)) {
error = 74;
} else if (u2 && fval(u, UFL_HUNGER)) {
/* hungry people cannot be given away */
error = 73;
} else if (u2 && (fval(u2, UFL_LOCKED)|| is_cursed(u2->attribs, C_SLAVE, 0))) {
error = 75;
} else if (u2 && !ucontact(u2, u)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_no_contact", "target", u2));
error = -1;
} else if (u2 && (has_skill(u, SK_MAGIC) || has_skill(u2, SK_MAGIC))) {
/* cannot give units to and from magicians */
error = 158;
} else if (u2 && (fval(u, UFL_WERE) != fval(u2, UFL_WERE))) {
/* werewolves can't be given to non-werewolves and vice-versa */
error = 312;
} else if (u2 && u2->number!=0 && u2->race != u->race) {
log_warning(("faction %s attempts to give %s to %s.\n",
itoa36(u->faction->no), u->race->_name[0],
u2->race->_name[1]));
error = 139;
} else if (u2!=NULL && (get_racename(u2->attribs) || get_racename(u->attribs))) {
error = 139;
} else if (u2 && u2->faction!=u->faction && !rule_transfermen()) {
error = 74;
} else {
if (n > u->number) n = u->number;
if (u2 && n+u2->number > UNIT_MAXSIZE) {
n = UNIT_MAXSIZE-u2->number;
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_unit_size", "maxsize", UNIT_MAXSIZE));
assert(n>=0);
}
if (n == 0) {
error = 96;
} else if (u2 && u->faction != u2->faction) {
if (u2->faction->newbies + n > MAXNEWBIES) {
error = 129;
} else if (u->race != u2->faction->race) {
if (u2->faction->race != new_race[RC_HUMAN]) {
error = 120;
} else if (count_migrants(u2->faction) + n > count_maxmigrants(u2->faction)) {
error = 128;
}
else if (has_limited_skills(u) || has_limited_skills(u2)) {
error = 154;
} else if (u2->number!=0) {
error = 139;
}
}
}
}
if (u2 && (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY))) {
k = count_skill(u2->faction, SK_ALCHEMY);
/* Falls die Zieleinheit keine Alchemisten sind, werden sie nun
* welche. */
if (!has_skill(u2, SK_ALCHEMY) && has_skill(u, SK_ALCHEMY))
k += u2->number;
/* Wenn in eine Alchemisteneinheit Personen verschoben werden */
if (has_skill(u2, SK_ALCHEMY) && !has_skill(u, SK_ALCHEMY))
k += n;
/* Wenn Parteigrenzen <20>berschritten werden */
if (u2->faction != u->faction)
k += n;
/* wird das Alchemistenmaximum ueberschritten ? */
if (k > skill_limit(u2->faction, SK_ALCHEMY)) {
error = 156;
}
}
if (error==0) {
if (u2 && u2->number == 0) {
set_racename(&u2->attribs, get_racename(u->attribs));
u2->race = u->race;
u2->irace = u->irace;
if (fval(u, UFL_HERO)) fset(u2, UFL_HERO);
else freset(u2, UFL_HERO);
}
if (u2) {
if (u2->number!=0 && recruit_archetypes()) {
/* must have same set of skills */
boolean okay = false;
if (u->skill_size==u2->skill_size) {
int i;
for (i=0;i!=u->skill_size;++i) {
int j;
for (j=0;j!=u2->skill_size;++j) {
if (u->skills[i].id==u2->skills[j].id) break;
}
if (j!=u2->skill_size) break;
}
if (i==u->skill_size) okay = true;
}
if (!okay) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "give_cannot_merge", ""));
}
}
/* Einheiten von Schiffen k<>nnen nicht NACH in von
* Nicht-alliierten bewachten Regionen ausf<EFBFBD>hren */
sh = leftship(u);
if (sh) set_leftship(u2, sh);
transfermen(u, u2, n);
if (u->faction != u2->faction) {
u2->faction->newbies += n;
}
} else {
if (getunitpeasants) {
#ifdef ORCIFICATION
if (u->race == new_race[RC_SNOTLING] && !fval(u->region, RF_ORCIFIED)) {
attrib *a = a_find(u->region->attribs, &at_orcification);
if (!a) a = a_add(&u->region->attribs, a_new(&at_orcification));
a->data.i += n;
}
#endif
transfermen(u, NULL, n);
} else {
error = 159;
}
}
}
if (error>0) {
cmistake(u, ord, error, MSG_COMMERCE);
} else if (!u2) {
ADDMSG(&u->faction->msgs,
msg_message("give_person_peasants", "unit amount", u, n));
} else if (u2->faction!=u->faction) {
message * msg = msg_message("give_person", "unit target amount", u, u2, n);
add_message(&u->faction->msgs, msg);
add_message(&u2->faction->msgs, msg);
msg_release(msg);
}
}
void
give_unit(unit * u, unit * u2, order * ord)
{
region * r = u->region;
int n = u->number;
if (!rule_transfermen() && u->faction!=u2->faction) {
cmistake(u, ord, 74, MSG_COMMERCE);
return;
}
if (u && unit_has_cursed_item(u)) {
cmistake(u, ord, 78, MSG_COMMERCE);
return;
}
if (fval(u, UFL_HERO)) {
cmistake(u, ord, 75, MSG_COMMERCE);
return;
}
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)) {
cmistake(u, ord, 74, MSG_COMMERCE);
return;
}
if (u2 == NULL) {
if (fval(r->terrain, SEA_REGION)) {
cmistake(u, ord, 152, MSG_COMMERCE);
} else if (getunitpeasants) {
unit *u3;
for(u3 = r->units; u3; u3 = u3->next)
if(u3->faction == u->faction && u != u3) break;
if(u3) {
while (u->items) {
item * iold = i_remove(&u->items, u->items);
item * inew = *i_find(&u3->items, iold->type);
if (inew==NULL) i_add(&u3->items, iold);
else {
inew->number += iold->number;
i_free(iold);
}
}
}
give_men(u->number, u, NULL, ord);
cmistake(u, ord, 153, MSG_COMMERCE);
} else {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
}
return;
}
if (!alliedunit(u2, u->faction, HELP_GIVE) && ucontact(u2, u) == 0) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_no_contact", "target", u2));
return;
}
if (u->number == 0) {
cmistake(u, ord, 105, MSG_COMMERCE);
return;
}
if (u2->faction->newbies + n > MAXNEWBIES) {
cmistake(u, ord, 129, MSG_COMMERCE);
return;
}
if (u->race != u2->faction->race) {
if (u2->faction->race != new_race[RC_HUMAN]) {
cmistake(u, ord, 120, MSG_COMMERCE);
return;
}
if (count_migrants(u2->faction) + u->number > count_maxmigrants(u2->faction)) {
cmistake(u, ord, 128, MSG_COMMERCE);
return;
}
if (has_limited_skills(u)) {
cmistake(u, ord, 154, MSG_COMMERCE);
return;
}
}
if (has_skill(u, SK_MAGIC)) {
sc_mage * mage;
if (count_skill(u2->faction, SK_MAGIC) + u->number >
skill_limit(u2->faction, SK_MAGIC))
{
cmistake(u, ord, 155, MSG_COMMERCE);
return;
}
mage = get_mage(u);
if (!mage || u2->faction->magiegebiet != mage->magietyp) {
cmistake(u, ord, 157, MSG_COMMERCE);
return;
}
}
if (has_skill(u, SK_ALCHEMY)
&& count_skill(u2->faction, SK_ALCHEMY) + u->number >
skill_limit(u2->faction, SK_ALCHEMY))
{
cmistake(u, ord, 156, MSG_COMMERCE);
return;
}
add_give(u, u2, 1, 1, r_unit, ord, 0);
u_setfaction(u, u2->faction);
u2->faction->newbies += n;
}