2010-08-08 10:06:34 +02:00
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require(config.game .. ".modules")
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require "default"
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require "resources"
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function run_editor()
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local turn = get_turn()
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if turn==0 then
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turn = read_turn()
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set_turn(turn)
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end
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read_game(turn .. ".dat")
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gmtool.editor()
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end
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function run_tests()
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print("running tests")
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require "lunit"
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lunit.clearstats()
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local argv = tests or {}
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local stats = lunit.main(argv)
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if stats.errors > 0 or stats.failed > 0 then
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return 1
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end
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return 0
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end
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function run_turn()
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require(config.game .. ".main")
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local turn = get_turn()
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if turn==0 then
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turn = read_turn()
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set_turn(turn)
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end
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orderfile = orderfile or config.basepath .. '/orders.' .. turn
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print("executing turn " .. get_turn() .. " with " .. orderfile)
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local result = process(orderfile)
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if result==0 then
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dbupdate()
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end
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return result
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end
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