server/src/recruit.c

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/*
Copyright (c) 1998-2019,
Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#ifdef _MSC_VER
#include <platform.h>
#endif
#include "recruit.h"
#include "alchemy.h"
#include "direction.h"
#include "donations.h"
#include "guard.h"
#include "give.h"
#include "laws.h"
#include "randenc.h"
#include "spy.h"
#include "study.h"
#include "move.h"
#include "monsters.h"
#include "morale.h"
#include "reports.h"
#include <attributes/reduceproduction.h>
#include <attributes/racename.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include "kernel/ally.h"
#include "kernel/attrib.h"
#include "kernel/building.h"
#include "kernel/calendar.h"
#include "kernel/config.h"
#include "kernel/curse.h"
#include "kernel/equipment.h"
#include "kernel/event.h"
#include "kernel/faction.h"
#include "kernel/item.h"
#include "kernel/messages.h"
#include "kernel/order.h"
#include "kernel/plane.h"
#include "kernel/pool.h"
#include "kernel/race.h"
#include "kernel/region.h"
#include "kernel/resources.h"
#include "kernel/ship.h"
#include "kernel/terrain.h"
#include "kernel/terrainid.h"
#include "kernel/unit.h"
/* util includes */
#include <util/base36.h>
#include <util/goodies.h>
#include <util/language.h>
#include <util/lists.h>
#include <util/log.h>
#include "util/param.h"
#include <util/parser.h>
#include <util/rng.h>
/* libs includes */
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <limits.h>
#define RECRUIT_MERGE 1
static int rules_recruit = -1;
typedef struct recruit_request {
struct recruit_request *next;
struct unit *unit;
struct order *ord;
int qty;
} recruit_request;
typedef struct recruitment {
struct recruitment *next;
faction *f;
recruit_request *requests;
int total, assigned;
} recruitment;
static void recruit_init(void)
{
if (rules_recruit < 0) {
rules_recruit = 0;
if (config_get_int("recruit.allow_merge", 1)) {
rules_recruit |= RECRUIT_MERGE;
}
}
}
static void free_requests(recruit_request *requests) {
while (requests) {
recruit_request *req = requests->next;
free(requests);
requests = req;
}
}
void free_recruitments(recruitment * recruits)
{
while (recruits) {
recruitment *rec = recruits;
recruits = rec->next;
free_requests(rec->requests);
free(rec);
}
}
/** Creates a list of recruitment structs, one for each faction. Adds every quantifyable production
* to the faction's struct and to total.
*/
static recruitment *select_recruitment(recruit_request ** rop,
int(*quantify) (const struct race *, int), int *total)
{
recruitment *recruits = NULL;
while (*rop) {
recruitment *rec = recruits;
recruit_request *ro = *rop;
unit *u = ro->unit;
const race *rc = u_race(u);
int qty = quantify(rc, ro->qty);
if (qty < 0) {
rop = &ro->next; /* skip this one */
}
else {
*rop = ro->next; /* remove this one */
while (rec && rec->f != u->faction)
rec = rec->next;
if (rec == NULL) {
rec = (recruitment *)malloc(sizeof(recruitment));
if (!rec) abort();
rec->f = u->faction;
rec->total = 0;
rec->assigned = 0;
rec->requests = NULL;
rec->next = recruits;
recruits = rec;
}
*total += qty;
rec->total += qty;
ro->next = rec->requests;
rec->requests = ro;
}
}
return recruits;
}
void add_recruits(unit * u, int number, int wanted)
{
region *r = u->region;
assert(number <= wanted);
if (number > 0) {
unit *unew;
char equipment[64];
int len;
if (u->number == 0) {
set_number(u, number);
u->hp = number * unit_max_hp(u);
unew = u;
}
else {
unew = create_unit(r, u->faction, number, u_race(u), 0, NULL, u);
}
len = snprintf(equipment, sizeof(equipment), "new_%s", u_race(u)->_name);
if (len > 0 && (size_t)len < sizeof(equipment)) {
equip_unit(unew, equipment);
}
if (unew != u) {
transfermen(unew, u, unew->number);
remove_unit(&r->units, unew);
}
}
if (number < wanted) {
ADDMSG(&u->faction->msgs, msg_message("recruit",
"unit region amount want", u, r, number, wanted));
}
}
static int any_recruiters(const struct race *rc, int qty)
{
return (int)(qty * 2 * rc->recruit_multi);
}
static int do_recruiting(recruitment * recruits, int available)
{
recruitment *rec;
int recruited = 0;
/* try to assign recruits to factions fairly */
while (available > 0) {
int n = 0;
int rest, mintotal = INT_MAX;
/* find smallest production */
for (rec = recruits; rec != NULL; rec = rec->next) {
int want = rec->total - rec->assigned;
if (want > 0) {
if (mintotal > want)
mintotal = want;
++n;
}
}
if (n == 0)
break;
if (mintotal * n > available) {
mintotal = available / n;
}
rest = available - mintotal * n;
/* assign size of smallest production for everyone if possible; in the end roll dice to assign
* small rest */
for (rec = recruits; rec != NULL; rec = rec->next) {
int want = rec->total - rec->assigned;
if (want > 0) {
int get = mintotal;
if (want > mintotal && rest < n && (rng_int() % n) < rest) {
--rest;
++get;
}
assert(get <= want);
available -= get;
rec->assigned += get;
}
}
}
/* do actual recruiting */
for (rec = recruits; rec != NULL; rec = rec->next) {
recruit_request *req;
int get = rec->assigned;
for (req = rec->requests; req; req = req->next) {
unit *u = req->unit;
const race *rc = u_race(u); /* race is set in recruit() */
int number;
double multi = 2.0 * rc->recruit_multi;
number = (int)(get / multi);
if (number > req->qty) number = req->qty;
if (rc->recruitcost) {
int afford = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT,
number * rc->recruitcost) / rc->recruitcost;
if (number > afford) number = afford;
}
if (u->number + number > UNIT_MAXSIZE) {
ADDMSG(&u->faction->msgs, msg_feedback(u, req->ord, "error_unit_size",
"maxsize", UNIT_MAXSIZE));
number = UNIT_MAXSIZE - u->number;
assert(number >= 0);
}
if (rc->recruitcost) {
use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT,
rc->recruitcost * number);
}
if (u->number == 0 && fval(u, UFL_DEAD)) {
/* unit is empty, dead, and cannot recruit */
number = 0;
}
add_recruits(u, number, req->qty);
if (number > 0) {
int dec = (int)(number * multi);
if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) {
recruited += dec;
}
get -= dec;
}
}
}
return recruited;
}
/* Rekrutierung */
static void expandrecruit(region * r, recruit_request * recruitorders)
{
recruitment *recruits;
int orc_total = 0;
/* peasant limited: */
recruits = select_recruitment(&recruitorders, any_recruiters, &orc_total);
if (recruits) {
int orc_recruited, orc_peasants = rpeasants(r) * 2;
int orc_frac = orc_peasants / RECRUITFRACTION; /* anzahl orks. 2 ork = 1 bauer */
if (orc_total < orc_frac)
orc_frac = orc_total;
orc_recruited = do_recruiting(recruits, orc_frac);
assert(orc_recruited <= orc_frac);
rsetpeasants(r, (orc_peasants - orc_recruited) / 2);
free_recruitments(recruits);
}
/* no limit: */
recruits = select_recruitment(&recruitorders, any_recruiters, &orc_total);
if (recruits) {
int recruited, peasants = rpeasants(r) * 2;
recruited = do_recruiting(recruits, INT_MAX);
if (recruited > 0) {
rsetpeasants(r, (peasants - recruited) / 2);
}
free_recruitments(recruits);
}
assert(recruitorders == NULL);
}
static int recruit_cost(const faction * f, const race * rc)
{
if (is_monsters(f) || valid_race(f, rc)) {
return rc->recruitcost;
}
return -1;
}
message *can_recruit(unit *u, const race *rc, order *ord, int now)
{
region *r = u->region;
/* this is a very special case because the recruiting unit may be empty
* at this point and we have to look at the creating unit instead. This
* is done in cansee, which is called indirectly by is_guarded(). */
if (is_guarded(r, u)) {
return msg_error(u, ord, 70);
}
if (rc == get_race(RC_INSECT)) {
gamedate date;
get_gamedate(now, &date);
if (date.season == SEASON_WINTER && r->terrain != newterrain(T_DESERT)) {
bool usepotion = false;
unit *u2;
for (u2 = r->units; u2; u2 = u2->next) {
if (fval(u2, UFL_WARMTH)) {
usepotion = true;
break;
}
}
if (!usepotion) {
return msg_error(u, ord, 98);
}
}
/* in Gletschern, Eisbergen gar nicht rekrutieren */
if (r_insectstalled(r)) {
return msg_error(u, ord, 97);
}
}
if (is_cursed(r->attribs, &ct_riotzone)) {
/* Die Region befindet sich in Aufruhr */
return msg_error(u, ord, 237);
}
if (rc && !playerrace(rc)) {
return msg_error(u, ord, 139);
}
if (fval(u, UFL_HERO)) {
return msg_feedback(u, ord, "error_herorecruit", "");
}
if (has_skill(u, SK_MAGIC)) {
/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
* grundsaetzlich nur alleine! */
return msg_error(u, ord, 158);
}
return NULL;
}
static void recruit_cmd(unit * u, struct order *ord, recruit_request ** recruitorders)
{
region *r = u->region;
recruit_request *o;
int recruitcost = -1;
const faction *f = u->faction;
const struct race *rc = u_race(u);
int n;
message *msg;
init_order_depr(ord);
n = getint();
if (n <= 0) {
syntax_error(u, ord);
return;
}
if (u->number == 0) {
char token[128];
const char *str;
str = gettoken(token, sizeof(token));
if (str && str[0]) {
/* Monsters can RECRUIT 15 DRACOID
* also: secondary race */
rc = findrace(str, f->locale);
if (rc != NULL) {
recruitcost = recruit_cost(f, rc);
}
}
}
if (recruitcost < 0) {
rc = u_race(u);
recruitcost = recruit_cost(f, rc);
if (recruitcost < 0) {
recruitcost = INT_MAX;
}
}
if (recruitcost > 0) {
int pool;
plane *pl = getplane(r);
if (pl && (pl->flags & PFL_NORECRUITS)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_pflnorecruit", ""));
return;
}
pool = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, recruitcost * n);
if (pool < recruitcost) {
cmistake(u, ord, 142, MSG_EVENT);
return;
}
pool /= recruitcost;
if (n > pool) n = pool;
}
if (!n) {
cmistake(u, ord, 142, MSG_EVENT);
return;
}
if (has_skill(u, SK_ALCHEMY)) {
if (faction_count_skill(u->faction, SK_ALCHEMY) + n > faction_skill_limit(u->faction, SK_ALCHEMY)) {
cmistake(u, ord, 156, MSG_EVENT);
return;
}
}
assert(rc);
msg = can_recruit(u, rc, ord, turn);
if (msg) {
add_message(&u->faction->msgs, msg);
msg_release(msg);
return;
}
u_setrace(u, rc);
u->wants = n;
o = (recruit_request *)calloc(1, sizeof(recruit_request));
if (!o) abort();
o->qty = n;
o->unit = u;
o->ord = ord;
addlist(recruitorders, o);
}
void recruit(region * r)
{
unit *u;
recruit_request *recruitorders = NULL;
if (rules_recruit < 0)
recruit_init();
for (u = r->units; u; u = u->next) {
order *ord;
if ((rules_recruit & RECRUIT_MERGE) || u->number == 0) {
for (ord = u->orders; ord; ord = ord->next) {
if (getkeyword(ord) == K_RECRUIT) {
recruit_cmd(u, ord, &recruitorders);
break;
}
}
}
}
if (recruitorders) {
expandrecruit(r, recruitorders);
}
remove_empty_units_in_region(r);
}