server/src/kernel/build.test.c

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#include <platform.h>
#include "types.h"
#include "build.h"
#include "order.h"
#include "unit.h"
#include "building.h"
#include "faction.h"
#include "region.h"
#include "race.h"
#include "item.h"
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
static void test_build_building_no_materials(CuTest *tc) {
unit *u;
region *r;
faction *f;
race *rc;
const building_type *btype;
test_cleanup();
test_create_world();
rc = test_create_race("human");
r = findregion(0, 0);
f = test_create_faction(rc);
assert(rc && f && r);
u = test_create_unit(f, r);
btype = bt_find("castle");
assert(u && btype);
set_level(u, SK_BUILDING, 1);
CuAssertIntEquals(tc, ENOMATERIALS, build_building(u, btype, 0, 4, 0));
CuAssertPtrEquals(tc, 0, r->buildings);
CuAssertPtrEquals(tc, 0, u->building);
}
static void test_build_building_success(CuTest *tc) {
unit *u;
region *r;
faction *f;
race *rc;
const building_type *btype;
const resource_type *rtype;
test_cleanup();
test_create_world();
rc = test_create_race("human");
rtype = get_resourcetype(R_STONE);
btype = bt_find("castle");
assert(btype && rc && rtype && rtype->itype);
// TODO: assert(btype->construction);
r = findregion(0, 0);
assert(!r->buildings);
f = test_create_faction(rc);
assert(r && f);
u = test_create_unit(f, r);
assert(u);
i_change(&u->items, rtype->itype, 1);
set_level(u, SK_BUILDING, 1);
CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
CuAssertPtrNotNull(tc, r->buildings);
CuAssertPtrEquals(tc, r->buildings, u->building);
CuAssertIntEquals(tc, 1, u->building->size);
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
}
CuSuite *get_build_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_build_building_success);
SUITE_ADD_TEST(suite, test_build_building_no_materials);
return suite;
}