server/scripts/tests/spells.lua

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local tcname = 'tests.shared.spells'
local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
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end
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("magic.fumble.enable", "0")
eressea.settings.set("magic.regeneration.enable", "0")
eressea.settings.set("magic.resist.enable", "0")
end
function test_create_bogus()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u.magic = 'gwyrrd'
u:clear_orders()
u:add_order("ZAUBERE 'Erschaffe Katastrophe'")
process_orders()
assert_equal(1, f:count_msg_type('error173'), 'spell not found')
end
function test_create_roi()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u.magic = 'gwyrrd'
u.aura = 100
u:add_item("money", 3000)
u:add_spell("create_roi")
u:clear_orders()
u:add_order("ZAUBERE 'Erschaffe einen Ring der Unsichtbarkeit'")
local amax = u.aura_max
process_orders()
assert_equal(1, u:get_item("roi"))
assert_equal(50, u.aura)
assert_equal(amax - 1, u.aura_max)
end
function test_create_aots()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u.magic = 'gwyrrd'
u.aura = 100
u:add_item("money", 3000)
u:add_spell("create_aots")
u:clear_orders()
u:add_order("ZAUBERE 'Erschaffe ein Amulett des wahren Sehens'")
local amax = u.aura_max
process_orders()
assert_equal(1, u:get_item("aots"))
assert_equal(50, u.aura)
assert_equal(amax - 1, u.aura_max)
end
function test_create_dreameye()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u.magic = 'gwyrrd'
u.aura = 100
u:add_item("dragonhead", 1)
u:add_spell("create_dreameye")
u:clear_orders()
u:add_order("ZAUBERE 'Erschaffe ein Traumauge'")
local amax = u.aura_max
process_orders()
assert_equal(1, u:get_item("dreameye"))
assert_equal(100, u.aura)
assert_equal(amax - 5, u.aura_max)
end
function test_appeasement_can_move()
local u1, u2, r1, r2, uno
r1 = region.create(0, 0, 'plain')
r2 = region.create(1, 0, 'plain')
u2 = unit.create(faction.create('human'), r1, 1)
u2.race = 'elf'
u2.magic = 'gwyrrd'
u2:set_skill('magic', 5)
u2.aura = 10
u2:add_spell('appeasement')
u2:add_order('NACH O')
u2:add_order('KAMPFZAUBER STUFE 1 Friedenslied')
uno = u2.id
u1 = unit.create(faction.create('human'), r1, 1)
u1:set_skill('polearm', 5)
u1:add_order('ATTACKIERE ' .. itoa36(uno))
process_orders()
u2 = get_unit(uno)
assert_not_nil(u2)
assert_equal(r2, u2.region)
assert_equal(5, u2.status)
end
function test_appeasement_break_guard()
local u1, u2, r1, r2, uno
r1 = region.create(0, 0, 'plain')
r2 = region.create(1, 0, 'plain')
u2 = unit.create(faction.create('human'), r1, 1)
u2.race = 'elf'
u2.magic = 'gwyrrd'
u2.guard = true
u2.status = 1
u2:set_skill('magic', 5)
u2.aura = 10
u2:add_spell('appeasement')
u2:add_order('BEWACHE')
u2:add_order('KAMPFZAUBER STUFE 1 Friedenslied')
uno = u2.id
u1 = unit.create(faction.create('human'), r1, 1)
u1:set_skill('polearm', 5)
u1:add_order('ATTACKIERE ' .. itoa36(uno))
process_orders()
u2 = get_unit(uno)
assert_not_nil(u2)
assert_equal(r1, u2.region)
assert_equal(5, u2.status)
assert_equal(false, u2.guard)
end
local function create_cp_mage(f, r)
local u2 = unit.create(f, r, 1)
u2.race = 'human'
u2.magic = 'cerddor'
u2:set_skill('magic', 20)
u2.aura = 100
u2:add_spell('song_of_confusion')
u2:add_spell('frighten')
u2.status = 3
return u2
end
local function create_cp_front(f, r)
local u2 = unit.create(f, r, 1000)
u2:set_skill('melee', 20)
u2:set_skill('stamina', 3)
u2:add_item('axe', u2.number)
u2:add_item('plate', u2.number)
u2:add_item('shield', u2.number)
u2.hp = u2.hp_max * u2.number
return u2
end
function test_confusion_and_panic()
f = faction.create('demon')
f2 = faction.create('demon')
local u1, u2, u3, u4, r
r = region.create(0, 0, 'plain')
u1 = create_cp_front(f, r)
u2 = create_cp_mage(f, r)
u3 = create_cp_mage(f, r)
u2:add_order('KAMPFZAUBER STUFE 10 "Gesang der Angst"')
u3:add_order('KAMPFZAUBER STUFE 10 "Gesang der Verwirrung"')
create_cp_mage(f, r)
local u4 = create_cp_front(f2, r)
create_cp_mage(f2, r)
create_cp_mage(f2, r)
create_cp_mage(f2, r)
for ux in r.units do
for uy in r.units do
if ux.faction ~= uy.faction then
ux:add_order("ATTACKIERE " .. itoa36(uy.id))
end
end
end
process_orders()
end